Sunday, April 12, 2009


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for
Game Genie owners.

Addams Family(tm) Game
1 3AB 9F9 195 Start with 1/4 energy 1st life
2 7AB 9F9 195 Start with 1/2 energy 1st life
3 BBB 9F9 195 Start with 3/4 energy 1st life
4 01B AD9 F7E Start with 2 lives
5 07B AD9 F7E Start with 8 lives
6 09B AD9 F7E Start with 10 lives
7 006 46F F7A Immune to everything
8 3A4 D1F 2A2 Infinite lives
The Addams Family and related names are trademarks of Paramount
Pictures Corporation.

Alien 3(tm) Game
1 00B 3D6 3BE Infinite time--but timer still counts down
2 002 B1C 3B7 Infinite energy
3 00C F2A F79 Infinite lives
4 008 0D7 3BE Infinite ammo for grenade launcher on pickup
5 002 6E6 19E Infinite ammo for flame thrower on pickup
6 006 4A7 19E Infinite ammo for machine gun on pickup
7 058 BA8 E66 Start with 5 lives
8 078 BA8 E66 Start with 7 lives
9 098 BA8 E66 Start with 9 lives
Alien 3 is a trademark of Twentieth Century Fox Film Corporation

Alien Syndrome(tm) Game
1 010 75F E66 Start with 1 life
2 050 75F E66 Start with 5 lives
3 090 75F E66 Start with 9 lives
4 058 39F E66 Start with 500 sec.
5 098 39F E66 Start with 900 sec.
Alien Syndrome is a trademark of Sega Enterprises Ltd.

Arch Rivals(tm) Game
1 01C ACF F7A 1-minute quarters
2 03C ACF F7A 3-minute quarters
3 07C ACF F7A 7-minute quarters
4 02E 2FE E6E Faster timer
5 00E 2FE E6E Infinite time
6 00F 7DE 3B7 Computer opponents can't score
Arch Rivals is a trademark of Midway Manufacturing Company.

Ariel, Disney's The Little Mermaid(tm) Game
1 006 109 19E Infinite lives
2 AF5 AA9 19E Collect 1 polyp to find exit
3 027 4AF F7A Start with 3 lives
4 077 4AF F7A Start with 8 lives
*=Ignore counter
5 097 4AF F7A *Start with 10 lives
6 197 4AF F7A *Start with 26 lives
7 327 4AF F7A *Start with 51 lives
8 627 4AF F7A *Start with 99 lives
9 005 039 E6E Infinite keys
Ariel, Disney's The Little Mermaid is a trademark of The Walt Disney Company

Ax Battler--A Legend of Golden Axe(tm) Game
1 02C OBF F72 Start with 1 energy bar
2 04C OBF F72 Start with 2 energy bars
3 3E7 23B 80E 31 vases on pick-up (maximum)
4 3A4 C1D 2A2 Hotels, weapons, etc. cost nothing
Ax Battler--A Legend of Golden Axe is a trademark of SEGA.

Ayrton Senna's Super Monaco GP II(tm) Game
1 21B 60B 2A2 Can't lose or gain place--to overtake, turn off code, pass,
turn on again
2 00B 3DF 3B7 Infinite time
Ayrton Senna's Super Monaco GP II is a trademark of SEGA.

Bartman Meets Radioactive Man(tm) Game
1 004 E5E 3B7 Infinite lives
2 000 02C F7A Infinite energy
3 011 56C B3A Start with mega-energy
4 00F 93F 3BE One hit and you're invincible
5 010 20C C4A Don't flash after getting hit
6 190 20C C4A Longer flash after getting hit
7 C9F C3D 082 Most enemies can't even touch you
8 002 36C 19E Infinite laser bolts on pick-up
Bartman Meets Radioactive Man is a trademark of Twentieth Century
Fox Film Corporation.

Batman Returns(tm) Game
1 028 498 E66 Start with 2 lives
2 058 498 E66 Start with 5 lives
3 078 498 E66 Start with 7 lives
4 00A 57A E6E Infinite lives
5 004 758 19E Infinite special items
5 028 4E8 C42 Start with 2 energy units--1st life
6 068 4E8 C42 Start with 6 energy units--1st life
7 088 4E8 C42 Start with 8 energy units--1st life
8 02B 33A C42 Start with 2 energy units--after 1st life
9 04B 33A C42 Start with 4 energy units--after 1st life
10 08B 33A C42 Start with 8 energy units--after 1st life
11 038 538 E6E Start with 3 special items--1st life
12 03B 38A E6E Start with 3 special items--after 1st life
13 06B 38A E6E Start with 6 special items--after 1st life
14 09B 38A E6E Start with 9 special items--after 1st life
Batman Returns is a trademark of DC Comics Inc., a Time Warner Entertainment Company.

Beavis & Butthead(tm) Game
1 01B-0BD-E66 Start with 1 life
2 05B-0BD-E66 Start with 5 lives
3 09B-0BD-E66 Start with 9 lives
4 00B-5ED-3B7 Almost infinite bulbs
5 01B-06D-E66 Start with 1 bulb
6 05B-06D-E66 Start with 5 bulbs
7 09B-06D-E66 Start with 9 bulbs
8 00B-0FD-5D4 Lose all your bulbs on the 1st level and move on to the next level
Beavis & Butthead is a trademark of Viacom International Inc.

Bonkers: Wax Up!(tm) Game
1 009-87F-E66 Start with 1/4 energy
2 019-87F-E66 Start with 1/2 energy
3 213-6A5-6E2 Infinite energy
4 3AB-286-2A2 Infinite lives
5 00B-746-E66 Start with 1/4 energy after first life
6 01B-746-E66 Start with 1/2 energy after first life
7 000-045-197 Dont flash after getting hit
8 990-045-197 Flash a lot longer after getting hit
9 00F-4B7-3BE + 00F-4F7-3BA 1 hit and you become invincible
10 C35-285-E61 Almost invincible
11 009-8CF-E66 Start with 1 life
12 049-8CF-E66 Start with 5 lives
13 099-8CF-E66 Start with 10 lives
Bonkers Wax Up is a trademark of Walt Disney Co.

Bram Stoker's Dracula(tm) Game
1 002 4FA E66 Start with 1 life
2 012 4FA E66 Start with 2 lives
3 052 4FA E66 Start with 6 lives
4 092 4FA E66 Start with 10 lives
5 3A3 C8A 2A2 Infinite lives
6 012 4AA F7A Start with energy at 1--1st life
7 062 4AA F7A Start with energy at 6--1st life
8 092 4AA F7A Start with energy at 9--1st life
9 013 C0A F7A Start with energy at 1--after
1st life
10 063 C0A F7A Start with energy at 6--after
1st life
11 093 C0A F7A Start with energy at 9--after
1st life
12 3A4 39C 2A2 After pick-up, keep weapons
until end of level
13 001 7BB 19E Infinite time
14 3A5 93C 2A2 Invincible (blinking)
15 C39 95E E61 Immunity from water and spikes
Bram Stoker's Dracula is a trademark of Columbia Pictures
Industries, Inc.

Bubble Bobble(tm) Game
1 01F 0BE F72 Start with 1 life
2 09F 0BE F72 Start with 9 lives
3 0FF 0BE F72 Start with 15 lives
4 00F 12E 5D4 Start with letters ñXî and ñTî
5 FF0 4B7 E6A + FF9 607 E6A Almost invincible
Bubble Bobble is a trademark of Taito America Corporation

Castle of Illusion starring Mickey Mouse(tm) Game
1 008 A6E E6E Infinite lives
2 003 64C E69 Infinite energy
3 029 76F E66 Start with 2 energy stars
4 049 76F E66 Start with 4 energy stars
5 059 76F E66 Start with 5 energy stars
6 036 C1E F7A Timer starts at 300
7 056 C1E F7A Timer starts at 500
8 066 C1E F7A Timer starts at 600
Castle of Illusion starring Mickey Mouse is a trademark of Sega of America, Inc.

Chakan(tm) Game
1 007-A4E-A28 Infinite health (skull)
2 307-90E-D5A Stay invincible longer after getting hit
3 807-90E-D5A Stay invincible a lot longer after getting hit
4 002-6FE-19E Stay invincible for almost forever after getting hit
*=Don't combine with each other
5 AA0-1D4-5DC *Start with ice sword in inventory
6 AB0-1D4-5DC *Start with fire sword
7 AC0-1D4-5DC *Start with lightning sword
8 A60-184-6E8 + FF0-164-E6E Start with eye
9 A80-184-6E8 + FF0-164-E6E Start with sickle
10 A90-184-6E8 + FF0-164-E6E Start with egg timer
Chakan is a trademark of RAK Graphics.

Chase H.Q.(tm) Game
1 006 B4D 3BE Infinite turbos
2 324 74D 10A Timer starts at 50 seconds --1st life
3 464 74D 10A Timer starts at 70 sceonds --1st life
4 5A4 74D 10A Timer starts at 90 seconds --1st life
5 327 61C 10A Timer starts at 50 seconds--after 1st life
Chase H.Q. is a trademark of Taito America Corporation.

Chuck Rock(tm) Game
1 008 52E E66 Start with 1 life
2 018 52E E66 Start with 2 lives
3 058 52E E66 Start with 6 lives
4 88A 5CE F72 Start with mega energy--1st life
5 02E EBF E6A Start on level 2
6 03E EBF E6A Start on level 3
7 04E EBF E6A Start on level 4
8 3AB 0EE 19D Start with lots of lives (ignore counter)
Chuck Rock is a trademark of Core Design, Ltd.

Cliffhanger(tm) Game
1 011 98E E62 Start with 2 life
2 041 98E E62 Start with 5 lives
3 091 98E E62 Start with 10 lives
4 012 73E B39 Infinite lives
5 011 A3E A2A Start with 1 energy bar
6 051 A3E A2A Start with 5 energy bars
7 018 9AE B39 One hit kills
8 011 80E E66 1 continue
9 051 80E E66 5 continues
10 091 80E E66 9 continues
11 C90 C6A E69 Invincibility
12 031 85E E6A Start on level 2
13 061 85E E6A Start on level 3
14 081 85E E6A Start on level 4

Clutch Hitter(tm) Game
1 005 109 19A Strikes aren't called (except fouls)
2 025 129 E66 2 strikes and you're out
3 045 129 E66 4 strikes and you're out
4 015 3B9 F7A 1 ball and you walk
5 025 3B9 F7A 2 balls and you walk
6 005 399 19A Balls aren't counted
7 008 E99 19A + No scor-
8 008 F89 19A ing--turn codes off to score
Clutch Hitter is a trademark of Sega of America, Inc.

Crystal Warriors(tm) Game
1 96D 335 6EA Iris starts with 50 HP
2 96D 345 802 Iris starts with 50 MP
3 96D 355 A22 Iris starts with 50 AP
4 96D 365 C42 Iris starts with 50 DP
5 96D 375 C42 Iris starts with 50 LK
Crystal Warriors and related names are trademarks of SEGA.

Deep Duck Trouble Starring Donald Duck(tm) Game
1 016-DBF-E66 Start with 1 life
2 0A6-DBF-E66 Start with 10 lives
3 0F6-DBF-E66 Start with 15 lives
4 016-E8F-E66 Start with 1 gem
5 0A6-E8F-E66 Start with 10 gems
6 0F6-E8F-E66 Start with 15 gems
7 886-E4F-5D4 Start on Inlet
8 3A9-319-2A2 Infinite lives
9 014-35E-E66 Get 1 star after you lose a life
10 0A4-35E-E66 Get 10 stars after you lose a life
11 0F4-35E-E66 Get 15 stars after you lose a life
12 3A0-5D5-2A2 Almost infinite stars
13 C90-C65-082 Almost invincible
Donald Duck is a trademark of the Walt Disney Company

Desert Speed Trap(tm) Game
1 212 39B 19D Infinite hits
2 014 74E E66 2 energy points allowed for 1st
life only
3 024 74E E66 3 energy points allowed for 1st
life only
4 004 74E E66 1 energy point allowed for 1st
life only
5 094 74E E66 10 energy points allowed for
1st life only--MAY MESS UP
ENERGY BAR
6 015 3AF E62 Start with 2 lives
7 065 3AF E62 Start with 6 lives
8 095 3AF E62 Start with 9 lives
9 001 59B A2A Infinite timer
10 015 0FF E66 Start with 1 credit
11 055 0FF E66 Start with 5 credits
12 075 0FF E66 Start with 7 credits
13 095 0FF E66 Start with 9 credits
14 C31 A8B E61 Enemies can't hurt
15 035 0FF E66 + 325 13F 082 Start on level 3
16 065 0FF E66 + 325 13F 082 Start on level 6
17 095 0FF E66 + 325 13F 082 Start on level 9
18 0E5 0FF E66 + 325 13F 082 Start on last level

Desert Strike(tm) Game
1 01E 03E C4A Start with 1 hellfire
2 05E 03E C4A Start with 5 hellfires
3 09E 03E C4A Start with 9 hellfires
4 01E 08E 3BA Start with 1 hydras
5 56E 08E 3BA Start with 56 hydras
6 99E 0DE 3BA Start with 99 hydras
7 01E 0DE A2E Start with 178 guns
8 06E 0DE A2E Start with 678 guns
9 99E 0DE A2E Start with 9,978 guns
10 01E 12E 08B + 01E 1CE E6E 100 fuel load
11 55E 12E 08B + 55E 1CE E6E 5,500 fuel load
12 99E 12E 1CE + 99E 1CE E6E 9,900 fuel load
13 03E 2BE F72 Start with 300 armor
14 06E 2BE F72 Start with 600 armor
15 99E 2BE F72 Start with 9900 armor
16 002 E97 E6E Infinite fuel
17 3A9 807 2A2 Infinite armor
18 005 B07 E6E Infinite hydras
19 004 CF7 E6E Infinite hellfires
20 006 FC7 E6E Infinite guns
Desert Strike is a trademark of Electronic Arts.

Devilish(tm) Game
Normal game codes:
1 00C EDA 19E Infinite balls
2 3A3 A6E 2A2 Infinite credits
3 011 76D E62 Start with 2 balls
4 061 76D E62 Start with 7 balls
5 081 76D E62 Start with 9 balls
6 012 9AE E62 Start with 2 credits
7 052 9AE E62 Start with 6 credits
8 072 9AE E62 Start with 8 credits
9 022 E2E E6E Start on Stage 2 Under Passage
10 032 E2E E6E Start on Stage 3 Waterfalls
11 042 E2E E6E Start on Stage 4 Old Castle
12 052 E2E E6E Start on Stage 5 Prairie
13 062 E2E E6E Start on Stage 6 Volcano
14 072 E2E E6E Start on Stage 7 World of Ice
15 082 E2E E6E Start on Stage 8 Evil Temple
Devilish and related names are trademarks of Sage's Creation Inc.

Disney's Aladdin(tm) Game
1 012 9AD F72 Start with 1/2 jewel in life gauge
2 032 9AD F72 Start with 1/2 maximum jewels in life gauge
3 3AE DDC 2A2 Don't take damage from most hits
4 00F 46C 803 No blinking after being hit
5 CCF 46C 803 Longer blinking after being hit
6 3A2 ACE 2A2 Infinite blinking after being hit
7 C92 01D 082 Invisibility
8 002 0BD E6E Temporary invisibility when you hit
something
9 3EB 8DB 2A2 + 01B 8EB F7A + 00B 8FB E6D Special options
screen
Disney's Aladdin is a trademark of The Walt Disney Company.

Disney's The Jungle Book(tm) Game
1 19C 26E 7FB Very little flash time after getting hit
2 99C 26E 7FB More flash time after getting hit
3 3AC 20E 2A2 Infinite energy
4 AFC 1FE 19E 1 hit and you die
5 C3B 7DE E61 Invincible
Disney's The Jungle Book is a trademark of The Walt Disney Company

Disney's TaleSpin(tm) Game
1 013 43F E66 Start with 2 lives
2 063 43F E66 Start with 7 lives
3 093 43F E66 Start with 10 lives
4 013 48F E66 Start with 1 credits
5 063 48F E66 Start with 6 credits
6 093 48F E66 Start with 9 credits
7 3AB B5D 2A2 Infinite lives
8 3A6 3CB 2A2 Infinite continues
Disney's TaleSpin is a trademark of The Walt Disney Company.

Double Dragon(tm) Game
1 012 19F E66 Start with 2 lives
2 052 19F E66 Start with 6 lives
3 092 19F E66 Start with 10 lives
4 012 21F F76 Start with 1 energy bar for
first knockdown only
5 022 21F F76 Start with two energy bars for
first knockdown only
6 00F 03F 3BF Start with lots of energy
7 00C B6F 3BE Pick up gun and keep till end of
level
8 013 D9C DD6 Gun has 1 bullet
9 053 D9C DD6 Gun has 5 bullets
10 093 D9C DD6 Gun has 9 bullets
11 017 EAD E66 2 lives after 1st continue
12 057 EAD E66 6 lives after 1st continue
13 097 EAD E66 10 lives after 1st continue
14 007 E5D 3B7 Infinite continues
15 014 37F F76 Start with 1 energy bar after
1st LIFE
16 024 37F F76 Start with 1.5 energy bars
after 1st LIFE
17 034 37F F76 Start with 2 energy bars after
1st LIFE
18 AFD 0AE F70 Nasties warp all over the
place--very hard to kill

Dragon Crystal(tm) Game
1 214 EBA 6E2 Infinite hit points
2 4BF FAF 7FB Start with 75 hit points
3 96F FAF 7FB Start with 150 hit points
4 7DF FAF 7FB Start with 125 hit points
5 50F F5F 2AA Start with 50 food
6 75F F5F 2AA Start with 75 food
7 99F F5F 2AA Start with maximum food (99)
8 3AE FBD 2A2 Infinite food
Best to avoid enemies if you start at high levels until you are better equipped.
9 02F EDF E6E Start on floor 2 as ranger
10 03F EDF E6E Start on floor 3 as soldier
11 04F EDF E6E Start on floor 4 as warrior
12 05F EDF E6E Start on floor 5 as fighter
13 06F EDF E6E Start on floor 6 as swordsman
14 07F EDF E6E Start on floor 7 as veteran
15 08F EDF E6E Start on floor 8 as knight
16 09F EDF E6E Start on floor 9 as champion
17 0AF EDF E6E Start on floor 10 as hero
18 0BF EDF E6E Start on floor 11 as master
19 0CF EDF E6E Start on floor 12 as paladin
20 0DF EDF E6E Start on floor 13 as warlord
21 0EF EDF E6E Start on floor 14 as dragon lord
22 0FF EDF E6E Start on floor 15 as avatar
23 10F EDF E6E Start on floor 16 as master lord
Dragon Crystal is a trademark of Sega of America, Inc.

Dynamite Headdy(tm) Game
1 014 FAF E66 Start with 1 lives
2 054 FAF E66 Start with 5 lives
3 094 FAF E66 Start with 9 lives
4 008 E2D E69 Infinite lives
5 004 56C D5A Infinite energy
6 344 F3F 3BE + 344 EFF 3BE Start on Toys in the Hood
Dynamite Headdy and related names are trademarks of Sega.

codes for Gamegear (A thru D)

codes for gamegear (E thru L)

codes for gamegear (M thru R)

codes for gamegear (S & T)

codes for gamegear (U thru Z)


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